Mace

Description:

Identity: Theodore McIntyre
Occupation: Criminal
Other Aliases: None
Gender: Male
Height: 5’ 9"
Weight: 180 lbs
Hair: Brown
Eyes: Brown
Place of Birth: Janesville, Wisconsin
Known Relatives: None
Group Affiliations: The Marauders
Status: Incarcerated at the U.S. Penitentiary Administrative Maximum Facility at Florence, Colorado.

Gizmoteer who uses a powered mace device to commit robbery and other crimes.

Bio:


POWERS & ABILITIES


PERSONALITY & TACTICS


STATS

Mace

PL: 10 (142 pp)

ABILITIES: STR: 18 (+4) DEX: 14 (+2) CON: 18 (+4) INT: 14 (+2) WIS: 16 (+3) CHA: 16 (+3)

SKILLS: Craft: Electronic 6 (+8), Craft: Mechanical 4 (+6), Disable Device 4 (+6), Intimidate 7 (+10), Know: Streetwise 4 (+6), Know: Technology 2 (+4), Notice 7 (+10), Stealth 6 (+8)

FEATS: All-out Attack, Attack Focus (Melee) 4, Defensive Attack, Defensive Roll 2, Endurance, Evasion 1, Equipment 1, Improved Block, Improved Critical (Mace) 2, Improved Defense, Improved Disarm, Improved Initiative, Improved Sunder, Power Attack, Startle, Weapon Bind, Weapon Break

POWERS:

  • Mace (Device 7, Easy to Take)
    • Strike 6 (Mighty, Extended Reach 2, Penetrating 10, Secondary Effect 10)
    • AP: Dazzle 10 (All Visual Senses, Mace Gas)
    • AP: Snare 10 (Reversible, Tether)
    • AP: Stun 10 (Extended Reach 2)
  • Super-Senses 3, (Acute Sense, Tracking 2),

COMBAT: Attack +6 (+10 Melee), Grapple +13, Damage +10 (Mace, Critical on 18-20), Defense +12, Knockback -3, Initiative +6

SAVES: Toughness 6 (8 w/Equipment), Fortitude 8, Reflex 10, Will 5

EQUIPMENT: Armored Costume (+2 Toughness), Flashlight, Tool Kit

Abilities 36 + Skills 10 (40 ranks) + Feats 22 + Powers 24 + Combat 36 + Saves 14 – Drawbacks 0 = 142 / 142

Mace

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